
Обновленные темы · Новые сообщения · Участники · Правила форума · Поиск · RSS |
Модератор форума: Manoichi, Skamp |
Mugen Форум | Сообщество разработчиков M.U.G.E.N Туториалы / Tutorials Помощь в кодинге |
Помощь в кодинге |
Дата: Воскресенье, 23.09.2012, 14:29 | Сообщение # 320
[State 0]
type = SuperPause trigger1 =1 time = 20 anim = -1 sound = S10,0 pos = 0,0 movetime = 20 у меня всё работает с таким контроллером разници не вижу поэтому не знаю в чём беда |
Дата: Понедельник, 24.09.2012, 09:12 | Сообщение # 324
Вот полный код сусано и переход во вторую форму...
[Statedef 9997] type = S movetype = A physics = S anim = 0 sprpriority = 1 poweradd = -3000 ctrl = 0 [State 0, VarSet] type = VarSet trigger1 = animelem = 1 v = 10 ;fv = 10 value = 1 ;ignorehitpause = ;persistent = [State 0, Pause] type = Pause trigger1 = time = 0 time = 350 movetime = 350 [State 0, PlaySnd] type = PlaySnd trigger1 = Time = 30 value = S7,9 volume = 800 [State 0, NotHitBy] type = NotHitBy trigger1 = 1 value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT time = 1 [State 0, ChangeAnim] type = ChangeAnim trigger1 = time = 2 value = 99999 [State 0, Helper] type = Helper trigger1 = animelem = 14 helpertype = normal ;player name = "Susano Lv. 1" ID = 8003 stateno = 8003 pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 keyctrl = 0 ownpal = 1 supermovetime = 250 pausemovetime = 1000000 supermove pausemove size.xscale = 1 size.yscale = 1 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = 100000 ctrl = 0 [Statedef 100000] type = S movetype = I physics = S sprpriority = 1 anim = 100000 velset = 0,0 ctrl = 0 [State 0, VarSet] type = VarSet trigger1 = animelem = 1 v = 10 ;fv = 10 value = 1 ;ignorehitpause = ;persistent = [State 0, CtrlSet] type = CtrlSet trigger1 = win || lose || drawgame value = 1 [State 0, Turn] type = Turn trigger1 = p2dist x < 0 [State 0, ChangeState] type = ChangeState trigger1 = command = "holdfwd" || command = "holdback" value = 9996 ctrl = 0 [Statedef 9996] type = S movetype = I physics = S sprpriority = 1 ctrl = 0 [State 0, ChangeAnim] type = ChangeAnim trigger1 = anim != 100020 trigger1 = command = "holdfwd" && command != "holdback" value = 100020 [State 0, ChangeAnim] type = ChangeAnim trigger1 = anim != 100021 trigger1 = command != "holdfwd" && command = "holdback" value = 100021 [State 0, VelSet] type = VelSet trigger1 = command = "holdfwd" && command != "holdback" x = 1.5 y = 0 [State 0, VelSet] type = VelSet trigger1 = command != "holdfwd" && command = "holdback" x = -1.5 y = 0 [State 0, ChangeState] type = ChangeState trigger1 = command != "holdfwd" && command != "holdback" value = 100000 ctrl = 0 [Statedef 8003] type = S movetype = A physics = S velset = 0,0 sprpriority = 10 poweradd = -3000 anim = 8000 ctrl = 0 [State 0, BindToParent] type = BindToParent trigger1 = 1 time = 1 [State 0, Trans] type = Trans trigger1 = time < 1666 trans = addalpha alpha = time*12,256-(time*12) [State 0, ChangeState] type = ChangeState trigger1 = time = 16 value = 8004 ctrl = 0 [Statedef 8004] type = S movetype = A physics = S velset = 0,0 sprpriority = 10 ctrl = 0 [State 0, BindToParent] type = BindToParent trigger1 = 1 time = 1 [State 0, AngleDraw] type = AngleDraw trigger1 = 1 scale=1,1 [State Hit] type = HitDef trigger1 = timemod = 3,0 attr = S,NA hitflag = MA damage = 30,15 ground.type = Low air.type = Low hitsound = S77,77 guard.dist = 0 pausetime = 0,0 ground.hittime = 20 air.hittime = 20 ground.velocity = -10,-8 air.velocity = -10,-8 getpower = 0,0 fall = 1 fall.recover = 0 sparkno = -1 palfx.time = 30 palfx.add = 148,20,20 palfx.mul = 247,226,123 palfx.sinadd = 105,61,77,10 Palfx.color = 0 palfx.invertall = 0 [State 0, AssertSpecial] type = AssertSpecial trigger1 =1 flag = noshadow flag = globalnoshadow [State 0, ParentVarSet] type = ParentVarSet trigger1 = parent,command != "holdfwd" trigger1 = parent,command != "holdback" v = 10 value = 1 [State 0, ParentVarSet] type = ParentVarSet trigger1 = parent,command = "holdfwd" v = 10 value = 1 [State 0, ParentVarSet] type = ParentVarSet trigger1 = parent,command = "holdback" v = 10 value = 1 [State 0, Turn] type = Turn trigger1 = facing != parent,facing [State 0, Trans] type = Trans trigger1 = time < 16666 trans = addalpha alpha = time*12,256-(time*12) [State 0, ChangeState] type = ChangeState trigger1 = parent,command = "z" && parent,time > 150|| parent,power < 0 && life = 1 || p2life = 0 value = 8005 ctrl = 0 [Statedef 8005] type = S movetype = A physics = S velset = 0,0 sprpriority = 15 anim = 8000 ctrl = 0 [State 0, ParentVarSet] type = ParentVarAdd trigger1 = parent,var(10) < 2 v = 10 ;fv = value = 1 [State 0, Trans] type = Trans trigger1 = time < 16 trans = addalpha alpha = 192-(time*12),time*12 [State 0, DestroySelf] type = DestroySelf trigger1 = time = 16 || p2life =0 || life=0 |
Дата: Понедельник, 24.09.2012, 14:40 | Сообщение # 325
[State 0]
type = SuperPause trigger1 =1 ;Значение при которых идет пауза time = 20 ;врема паузы anim = -1 ;эфект анимишки sound = S10,0 ;звук при паузе pos = 0,0 ;позиция эфекта movetime = 20 ;время того сколько персонаж может двигатся darken = 1 ;затемнение p2defmul = 0 ;хз poweradd = 0 ;скоко добавить чакры unhittable = 1 ;какая то таблица |
Дата: Понедельник, 24.09.2012, 19:06 | Сообщение # 329
скайп есть? "Нажми что бы добавить"r жду с подпиской это аматерасу)))
![]() |
| |||