Сообщение отредактировал Ramiz1996 - Четверг, 29.08.2013, 17:15
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Дата: Четверг, 29.08.2013, 17:15 | Сообщение # 781
я изменил в CNS следующее
type= A на type = S physics=A на physics= S А в командах trigger1 = statetype = A на trigger1 = statetype = S вообщем в CNS стоит следующее [StateDef 620] type =S movetype= A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = 620 poweradd = 20 sprpriority = 2 [State 620, 1] type = HitDef trigger1 = AnimElem = 6 attr = S, NA damage = 30 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = 0 sparkxy = -10, -76 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -4 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 [State 0, PosAdd] type = PosAdd trigger1 = time = 3 x = p2dist x -10 y = p2dist y - 60 [State 620, 5] type = ChangeState trigger1 = AnimTime = 46 value = 0 ctrl =0 а в командах [State -1, Jump Strong Punch] type = ChangeState value = 620 triggerall = command = "b" trigger1 = statetype = S triggerall = command != "holddown" && (movecontact) trigger1 = ctrl trigger1 = stateno = 210 ; trigger2 = stateno = 210 ; trigger1 = statetype = S trigger1 = ctrl теперь перс телепортируется но после того как он телепортируется в воздух и бьет он зависает в воздухе кто подскажи как исправить |
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Дата: Пятница, 30.08.2013, 23:51 | Сообщение # 782
Цитата (Ramiz1996) [State 620, 5] type = ChangeState trigger1 = AnimTime = 46 value = 0 ctrl =0 В строчке value = 0 ; ноль замени на 51 . Если не прокатит поробуй на 52 вроде. Точно не помню. И тогда твой перс приземлится. |
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Дата: Суббота, 31.08.2013, 04:47 | Сообщение # 785
Ramiz1996,
в хит деф дописываешь Код p2stateno = ;Тут номер стейта полёта к стене и удара о ней. А это сам стейт. Код [Statedef 620] type = S movetype= A physics = S juggle = 3 ctrl = 0 sprpriority =0 [State 100, PlaySnd] type = PlaySnd trigger1 = backedgedist <= 0 value = S0,59 [State 0, Angleset] type = Angleset trigger1 = 1 value = -20 [State 0, Explod] type = Explod trigger1 = backedgedist <= 0 anim = F72 ID = 72 pos = -30,0 postype = p1 ;p2,front,back,left,right facing = 1 vfacing = 1 bindtime = 1 vel = 0,0 accel = 0,0 random = 0,0 removetime = -2 supermove pausemove scale = 1,1 sprpriority = 1 ontop = 0 shadow = 0,0,0 ownpal = 1 removeongethit = 0 [State 0, ChangeAnim2] type = ChangeAnim2 trigger1 = !time value = 5301 [State Hit] type = HitDef trigger1 = !movecontact attr = S,NA affectteam = F damage = 50,50 hitsound = S0,59 ground.type = Low air.type = Low guardsound = 6,0 pausetime = 0,0 ground.hittime = 20 air.hittime = 20 ground.velocity = 3,-3 air.velocity = 3,-3 sparkno = -1 sparkxy = -15,-30 fall = 1 fall.recover = 0 [State 0, NotHitBy] type = NotHitBy trigger1 = 1 value = SCA,NA,SA,HA,NP,SP,HP,NT,ST,HT time = 1 [State 0, ScreenBound] type = ScreenBound trigger1 = 1 value = 0 movecamera = 0,1 [State 0, VelSet] type = VelSet trigger1 = backedgedist > 0 x = -10 y = -2 [State 0, VelSet] type = VelSet trigger1 = backedgedist <= 0 x = 2 y = -1 [State 0, EnvShake] type = EnvShake trigger1 = backedgedist <= 0 time = 21 freq = 85 ampl = -3 persistent = 0 [State 0, SelfState] type = SelfState trigger1 = backedgedist <= 0 value = 5050 |
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Дата: Воскресенье, 01.09.2013, 08:44 | Сообщение # 791
когда я вставляю p2stateno = 5035 то противник после удара просто падает на землю
вот стейт удара [StateDef 230] type = S movetype= A physics = S juggle = 1 velset = 0,0 ctrl = 0 anim = 230 poweradd = 20 sprpriority = 2 [State 230, 1] type = HitDef trigger1 = AnimElem = 4 p2facing = ifelse(facing = -1,1,1) attr = S, NA damage = 30 animtype = Light guardflag = MA hitflag = MAF priority = 3, Hit pausetime = 10, 10 sparkno = 0 sparkxy = -10, -76 hitsound = 5, 0 guardsound = 6, 0 ground.type = High ground.slidetime = 5 ground.hittime = 12 ground.velocity = -10,-3 airguard.velocity = -1.9,-.8 air.type = High air.velocity = -1.4,-3 air.hittime = 12 fall = 1 p2stateno = 5035 [state 210, 2] type = posadd trigger1 = animelem = 1 x = P2dist x-10 [State 230, end] type = ChangeState trigger1 = AnimTime = 0 value = 0 ctrl = 1 подскажите в чем моя ошибка |
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