Обновленные темы · Новые сообщения · Участники · Правила форума · Поиск · RSS |
Модератор форума: Manoichi, Skamp |
Mugen Форум | Сообщество разработчиков M.U.G.E.N Туториалы / Tutorials Помощь в кодинге |
Помощь в кодинге |
Дата: Пятница, 16.03.2012, 16:49 | Сообщение # 61
[State 0, PlayerPush]
type = PlayerPush trigger1 = 1 value = 0 ненужен [State CHange] type = ChangeState trigger1 = animtime = 0 не правил value = 0 ctrl = 1 Quote (мугенщик) [State 0] type = DestroySelf trigger1 = time = 70 -ставь скока тик длительность огня анимаций если шар то ставим 100 это в конец сделй как у меня |
Дата: Суббота, 17.03.2012, 16:45 | Сообщение # 62
[State -1, Teleport]
type = ChangeState value = 700 trigger1 = command = "s" trigger1 = statetype = S || statetype = A trigger1 = ctrl Это управление, но он почему то не работает( А вот код: ;--------------------------------------------------------------------------- [Statedef 700] type = S movetype = A physics = S anim = 700 velset = 0,0 sprpriority = 1 juggle = 3 ctrl = 0 [State 0, PlaySnd] type = PlaySnd trigger1 = !time value = S6,0 volume = 0 channel = -1 [State 0, PosAdd] type = PosAdd trigger1 = animelem = 4 x = p2dist x+30 y = p2dist y [State 0, Turn] type = Turn trigger1 = p2dist x < 0 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = IfElse(pos y=0,0,50) ctrl = 1 |
Дата: Суббота, 17.03.2012, 17:09 | Сообщение # 63
; Teleport (AI)
[Statedef 700] type = S physics = S velset = 0,0 sprpriority = 1 juggle = 3 ctrl = 0 poweradd = -50 anim = 700 + var(7) [State 0, PlaySnd] type = PlaySnd trigger1 = !time value = S1,1 volume = 0 channel = -1 [State 0, PosAdd] type = PosAdd trigger1 = animelem = 4 x = p2dist x+30 y = p2dist y [State 0, Turn] type = Turn trigger1 = p2dist x < 0 [State 0, ChangeState] type = ChangeState trigger1 = animtime = 0 value = IfElse(pos y=0,0,50) ctrl = 1 [State 0, PlaySnd] type = PlaySnd trigger1 = var(7) = 1000 trigger1 = animelem = 1 value = 23 volume = 500 [State -1, Teleport] type = ChangeState value = 700 trigger1 = command = "c" trigger1 = statetype = S || statetype = A trigger1 = ctrl [State 0, PlaySnd] type = PlaySnd trigger1 = AnimElem = 1 value = 0,1 тот у кого сличерил сказал так надо |
Дата: Суббота, 17.03.2012, 20:48 | Сообщение # 64
[State 0, ChangeState]
type = ChangeState trigger1 = animtime = 0 value = IfElse(pos y=0,0,50) ctrl = 1 Quote [State -1, Teleport] type = ChangeState value = 700 trigger1 = command = "s" trigger1 = statetype = S || statetype = A trigger1 = ctrl Это управление, но он почему то не работает( вопрос что это IfElse(pos y=0,0,50) ??? мб надо указать стейт в каторый надо переути а не значение y ? типо IfElse(pos y=0,0,700) ?? |
Дата: Воскресенье, 18.03.2012, 06:07 | Сообщение # 65
И еще вопрос, почему эффект огня за персом, а не на нем?
;--------------------------------------------------------------------------- [Statedef 630] type = A movetype= A physics = A juggle = 1 velset = 0,0 ctrl = 0 anim = 630 poweradd = -1000 sprpriority = 1 [State 0, VelAdd] type = posadd trigger1 = time >= 31 x = -0.4 y = -0.4 [State 0, Explod] type = Explod triggerall = anim = 631 trigger1 = animelem = 1 anim = 631 ID = 631 pos = 0,-28 postype = p1 ;p2,front,back,left,right removetime = -2 bindtime = -1 supermove = 999 pausemove = 999 scale = 1,1 sprpriority = 1 ontop = 1 ownpal =1 [State 630, VelSet] type = VelSet trigger1 = time <= 105 x = 0 y = 0 [State 630, 2] type = Helper trigger1 = time = 35 helpertype = normal ID = 631 stateno = 631 pos = 17,-25 postype = p1 facing = 1 keyctrl = 0 ownpal = 0 supermovetime = 1330 pausemovetime = 1330 size.xscale = 0.7 size.yscale = 0.7 [State 630, 3] type = ChangeState trigger1 = Time = 110 value = 45 anim = 45 ctrl = 1 ;--------------------------------------------------------------------------- [Statedef 631] type = S movetype= A physics = S juggle = 1 ctrl = 0 anim = 631 poweradd = 0 sprpriority = 2 [State 631] type = HitDef trigger1 = 1 attr = S, NA damage = 5 animtype = Light hitflag = MAF priority = 3, Hit pausetime = 0,5 sparkno = -1 sparkxy = 0, 0 hitsound = 0 guardsound = -1, 0 ground.type = High ground.slidetime = 0 ground.hittime = 10 ground.velocity = 0, -1 airguard.velocity = 0,0 air.type = High air.velocity = 0, -1 air.hittime = 12 envshake.time = 10 envshake.ampl = 10 envshake.freq = 200 fall = 1 palfx.time = 50 palfx.mul = 255,255,255 palfx.add = 200,75,0 palfx.sinadd = 150,100,50,5 [State 631] type = AssertSpecial trigger1 = 1 flag = noshadow [State 631] type = DestroySelf trigger1 = animtime = 0 |
Дата: Воскресенье, 18.03.2012, 09:26 | Сообщение # 69
мугенщик, -_-.... это не приоритет.... переведи на англ это слово -_-... это просто прослойка... поверх остальных эфектов? или нет... и все приоритет есть sprpriority который работает только тригер написать
|
Дата: Понедельник, 19.03.2012, 17:33 | Сообщение # 75
Перс отпрыгивает назад и зависает в воздухе? Что делать?
[Statedef 105] type = S physics = S ctrl = 0 anim = 105 sprpriority = 1 velset = 0,0 [State 0, PlaySnd] type = PlaySnd trigger1 = animelem = 1 value = S6,1 volume = 800 [State 105] type = EnvShake trigger1 = TIME = 8 time = 5 freq = 75 ampl = -3 [State 0, Explod] type = Explod trigger1 = time = 8 anim = 5500 ID = 5500 pos = 0,0 postype = p1 ;p2,front,back,left,right facing = 1 vfacing = 1 bindtime = 1 vel = 0,0 scale = 0.5,0.5 accel = 0,0 random = 0,0 removetime = -2 supermove pausemove ontop = 1 [State 105] type = Veladd trigger1 = time<=2 x = vel x*5.3 [State 105] type = PlaySnd trigger1 = time = 8 value = S200, 5 volume = 999 [State 105, AfterImage] type = AfterImage trigger1 = time = 8 time = 18 trans = add1 timegap = 1 framegap = 2 length = 20 palbright = 0,0,0 palcontrast = 0,0,0 palpostbright = 0,0,0 paladd = 10,-100,-100 palmul = .65,.65,.75 [State 105] type = VelAdd trigger1 = time = 8 x = -25 [State 105] type = ChangeState trigger1 = command != "holdback" value = 0 ctrl = 1 |
| |||