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MUGEN WORKS - ANIME,CHARACTERS,STAGES,SCREENPACK,LIFEBAR » M.U.G.E.N » Спрайты / Sprites » Capcom vs SNK Sparks
Capcom vs SNK Sparks
Manoichi
Дата: Понедельник, 13.05.2013, 12:19 | Сообщение # 1

1-For the cvs sparks work, pactch fightx.sff and
fightx.air files of your mugen

This files come in data folder usually into a folder of your lifebars.

2-Make sure that in the file fight.def of your mugen the scale of fightfx is
properly calibrated, if the sparks look to big or small increase or
decrease that number.

Example of calibrated fightx.def

[Files]
sff = fight.sff
snd = fight.snd
font1 = jg.fnt
font2 = num1.fnt
font3 = name1.fnt
fightfx.sff = fightfx.sff
fightfx.air = fightfx.air
common.snd = common.snd

;-------------
[FightFx]
scale = 2 <---------------------this is the scale

;-------------

How modify your chars

change the values of sparkno of all HitDef of your characters for this values:

--------------------------------------------------------------------------------------------
Normal-Hit = 7100+(Random%8) - Normal-Cut = 7110+(Random%64)

Spesial-Hit = 7200+(Random%8) - Special-Cut = 7210+(Random%64)

Hyper-Hit = 7300+(Random%8) - Hyper-Cut = 7310+(Random%64)
--------------------------------------------------------------------------------------------

Normal-Guard = 7000

Special-Guard and Hyper-Guard = 7010

--------------------------------------------------------------------------------------------

Example of how modify the Hitdef of your chasrs

[State 200, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, NA
damage = 23, 0
animtype = Light
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 8, 8
sparkno = 7100+(Random%8) <----------------- Normal-Hit
guard.sparkno = 7000 <----------------- Normal-Guard
sparkxy = -10, -76
hitsound = 5, 0
guardsound = 6, 0
ground.type = High
ground.slidetime = 5
ground.hittime = 11
ground.velocity = -4
airguard.velocity = -1.9,-.8
air.type = High
air.velocity = -1.4,-3
air.hittime = 15

This is another example for the explods that needs saprks more common on HitAdd like throds

[State 1000, Spark]
type = Explod
trigger1 = AnimElem = 17
Anim = f7100+(random%8) <----------------- Normal-Hit
pos = 96, 0
postype = p1
ownpal = 1
bindtime = -1
pausemovetime = -1
supermove = 1
ignorehitpause = 1
sprpriority = 2
persistent = 0


http://www.mediafire.com/?u8c5r6fc5kd56bw
MUGEN WORKS - ANIME,CHARACTERS,STAGES,SCREENPACK,LIFEBAR » M.U.G.E.N » Спрайты / Sprites » Capcom vs SNK Sparks
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